Advertising

The Seattle Times Company

NWjobs | NWautos | NWhomes | NWsource | Free Classifieds | seattletimes.com

The Arts


Our network sites seattletimes.com | Advanced

Originally published Tuesday, January 18, 2011 at 7:46 PM

Comments (0)     E-mail E-mail article      Print Print      Share Share

Game On: 'Little Big Planet 2' a strong sequel

'Re: coded' is weak

Scripps Howard News Service

"Little Big Planet 2"

Platform: PlayStation 3

Genre: Platformer

Publisher: Sony

ESRB Rating: E, for Everyone

Grade: 5 stars (out of 5)

Two years ago, "Little Big Planet" changed the nature of user-created gaming. Instead of bland, 2-D levels that offered only nominal functionality, "LBP" introduced high-level game creation that impressed nearly everyone. Then it went a step further by opening up those creations to a worldwide community.

Playing the sequel — even if you simply stick to the story mode and play through its 30-plus levels — you will be amazed at the depth of style and presentation. Some levels have you diving underwater or avoiding fire pits, while others recall 8-bit games from the 1980s, giving you a dose of nostalgia. All are wonderfully executed.

Of course, the marquee feature of "LBP2" is creating levels, testing them out and then sharing them online. The sequel has a much stronger filtering system so you can easily search other gamers' creations to find games you might want to play. Like any system that relies heavily on user-created content, some games are missing strategic pieces. That's not the norm, however, and you won't mind taking the bad with the good because in "LBP2" the good is extremely good.

The year is still new, so maybe it's a tad early to heap game-of-the-year praise onto any title. But with its robust creation tools and active online community, "Little Big Planet 2" should end up on 2011's top 10.

"Kingdom Hearts Re: coded"

Platform: DS

advertising

Genre: Role-playing

Publisher: Square Enix

ESRB Rating: E, for Everyone

Grade: 2.5 stars

When visiting the past, it helps if you can keep the details in their rightful places. This is the message of "Kingdom Hearts Re: coded," a game in which the story is told through retelling (and saving) the past.

Jiminy Crickett's journal of the adventures of our main hero, Sora, is being erased little by little. Upon further exploration, it appears that evil foes are digitally erasing the journal, thus affecting the future for Sora and others in the kingdom. King Mickey makes a wise decision to make a digital copy of Sora and insert him (and his trusty key-blade sword) into the journal to beat back the darkness and recover the memories and glories of the past.

Ah, if it were only so simple. Besides enemies standing in your way, there are also the game's shortcomings. The leveling system is perfect, constantly offering new and better upgrades in attacks, key-blade add-ons and more. The levels themselves are slow-paced and methodical, which lowers the energy of the game.

In retelling the past with new enemies and different aspects, you need to feel the game is not merely a retread of something already seen. Sadly, "Re: coded" doesn't clear this hurdle, and instead ends up running in place.

E-mail E-mail article      Print Print      Share Share

More The Arts

NEW - 7:00 PM
Get a kick out of Cole Porter? Marvin Hamlisch and Seattle Symphony have the program for you

Spectrum Dance Theater explores Africa in Donald Byrd's 'The Mother of Us All'

Performers sing for their supper, and to help a friend, at Lake Union Café

Shelf Talk | Medical Lectures + medical info: at your public library!

NEW - 7:04 PM
Toy-maker shifts gears into sculpting career

More The Arts headlines...

News where, when and how you want it

Email Icon

Comments
No comments have been posted to this article.

Video

Advertising

AP Video

Entertainment | Top Video | World | Offbeat Video | Sci-Tech

Marketplace

 
Most read
Most commented
Most e-mailed
 
 

Most viewed imagesMore

Advertising