![]() |
![]() |
![]() |
| Your account | Today's news index | Weather | Traffic | Movies | Restaurants | Today's events | ||||||||
|
|
Thursday, November 06, 2003 - Page updated at 02:13 P.M.
Movie Review By Mark Rahner
The laws of physics don't apply within the Matrix, but the law of diminishing returns does. Last spring, the overblown "Matrix Reloaded" proved that the 1999 original's mystery was just as cool as its kung fu and special effects. The final chapter in the science-fiction trilogy, which opens today, is easily the weakest, a (mostly computer-animated) super-duper-mega-spectacle that still feels empty. It's become clear that the Wachowski brothers have size issues. If you liked OK, saw the first two, you might as well see how the whole big, heavy-handed mess winds up. If you haven't, go outside and enjoy a sunset, because "Revolutions" starts right where "Reloaded" left off, without much recapping.
With phenomenal powers, the Christ-like Neo (Keanu Reeves), aka The One, aka Thomas Anderson, may be their savior, but not everyone believes. Following the real-world manifestation of his power to stop octo-spidery Sentinels at the end of "Reloaded," he lies comatose. His consciousness is in a purgatory train station somewhere between the Matrix and reality.
And the Oracle has a "new shell" (Mary Alice), which she says is the consequence of her previous actions nicely accommodating the death of actress Gloria Foster. The bulk of the film takes place in the physical world, an unfortunately Trekkie environment where the rebels are girding themselves for attack in big, mechanical walkers with machine guns, and they hold really frequent council meetings. In the incredibly long siege, they do Stallone-like yells as they fire at endless swarms and ropes of incoming Sentinels apparently inspired by the "Galaxian" and "Galaga" video games. That's the main problem with "Revolutions": It's too much like a video game by way of a cartoon particularly a bombastic anime. The characters and dialogue don't sell it, and the accumulated philosophical mumbo-jumbo of the trilogy adds up to a dubious, somewhat tautological conclusion. Asked by a frustrated Smith why he persists in fighting back, Neo finally blasts him with this pearl of wisdom ... wait for it: "Because I choose to." So there!
Amid all this gobbledygook, there are some fantastic images that linger: a blinded Neo walking amid the light-essences he perceives. His rain-soaked battle royale with Smith as all the duplicate Smithettes look on which grows into something you might see in a Superman flick. And there is finality, more or less. People die, the war is resolved and the already unsubtle Christian allegory is hammered home. Filmed at the same time as "Reloaded," "Revolutions" comes without the gigantic cultural event surrounding its predecessor. In hindsight, I was too easy on that silly one. Maybe it was the "Matrix" sports drink. "Revolutions" only makes the original look like a minor masterpiece, if not a fluke. "Everything that has a beginning has an end," huh? This one didn't come a moment too soon. Mark Rahner: 206-464-8259 or mrahner@seattletimes.com
Copyright © 2003 The Seattle Times Company
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||
seattletimes.com home
Home delivery
| Contact us
| Search archive
| Site map
| Low-graphic
NWclassifieds
| NWsource
| Advertising info
| The Seattle Times Company